With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.
Jonathan Blow - Wikipedia
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Jonathan Blow's Instagram, Twitter & Facebook on IDCrawl
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游戏动态难度发展历程及展望(下)_手机搜狐网
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Unravelling Braid: Puzzle Games and Storytelling in the Imperative Mood
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