I’m practicing to export my meshes to an FBX file in Blender and import them into the game engine. Sometimes mesh smoothing turns out not as expected, so I got curious about the difference between the smoothing options. I’ve looked through the manual, but the Geometry\Smoothing option is written in TODO, so I’m at a dead end.
How to Smooth Edges in Photoshop: Step-By-Step Tutorial
Smooth mesh on Maya exporter - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
Vertex Normal Tools
Smooth
Addon] Masked Smooth Normals (custom normals based on face selection) - Released Scripts and Themes - Blender Artists Community
How to Stop and Regrow a Receding Hairline: Best Treatments in 2022
Weighted Normal Modifier — Blender Manual
Tutorial: How Normal Maps Work & Baking Process
The quest for automatic smooth edges for 3d models - runevision
What is Smoothing? - Meshweaver
Geometry Nodes: Smooth Your Mesh with a Custom Smooth Node, Blender Render Farm