Game design analysis: The frustrations of Mary Jane missions in Spider-Man, by Ketul Majmudar

Game design analysis: The frustrations of Mary Jane missions in Spider-Man, by Ketul Majmudar

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Game Design – UX Collective

I love a bonfire too! If we decarbonized our transportation then the occasional bonfire wouldn't do much harm at all - Clive Thompson - Medium

Engager with Observer leanings. Or the other way around, depends on the day and the circumstances. I wrote a novel about the concept of sonder which is realizing that every single human

Weave Your Tale: LazyTrunk's Storytelling Odyssey

This story smells like peaceful nostalgia and old paper. I loved it! - Flaminia D. - Medium

You are, what the people in my family call, Slim Shady. So you're still pursuing the doctorate? Interesting. This is why I haven't finished your profile. You're an enigma wrapped in a

Deliver Us Mars Review. Platforms: Steam, PS4/5, Xbox, by Daily Game Bytes, Dec, 2023

Game Development – UX Collective

List: Games, Curated by The Lost Salior

Haha! You have got your life sorted! - Nathan Chen - Medium

Marvel Spiderman's Level Design. I'll be regularly posting level

Correction: Scrum is indeed a process, packaged as an agile framework (although not very agile due to it's ambiguous rigidity). But Agile is not a process in itself. Principles and values does

Same address, new home. And everyone is welcome., by STARL

Lucy Dreaming Review. Platforms: Steam,, by Daily Game Bytes