shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 ·  godotengine/godot · GitHub

shadow_mesh` on `ArrayMesh` replaces the original mesh · Issue #72071 · godotengine/godot · GitHub

4.9
(678)
Write Review
More
$ 11.50
Add to Cart
In stock
Description

Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi

ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub

Re-import the mesh does not update instantiated mesh of the current opened scene in the editor. · Issue #66207 · godotengine/godot · GitHub

godot-docs/tutorials/3d/procedural_geometry/arraymesh.rst at master · godotengine/godot-docs · GitHub

ArrayMesh surface_remove() missing in 4.0 · Issue #67181 · godotengine/godot · GitHub

Grid map changing mesh library .tres sub resource ids when saving scene · Issue #55190 · godotengine/godot · GitHub

Godot 3.4.4 MeshLibrary conversion process ignores MeshInstance children of a MeshIstance · Issue #60270 · godotengine/godot · GitHub

Expose functions to create mesh array from any `Mesh` primitive · Issue #3918 · godotengine/godot-proposals · GitHub

Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub

Add new Mesh resource subtype to enable creating surfaces using RenderingDevice buffers · Issue #7209 · godotengine/godot-proposals · GitHub

Vulkan: Adding a material to a mesh renders it black (clustered) or invisible (mobile) · Issue #57161 · godotengine/godot · GitHub

MeshInstance2D not showing SphereMesh shader material : r/godot

Vulkan Clustered: Mesh wireframes are showing on material surfaces on AMD GPUs, especially on darker surfaces · Issue #62073 · godotengine/godot · GitHub