Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Re-import the mesh does not update instantiated mesh of the current opened scene in the editor. · Issue #66207 · godotengine/godot · GitHub
godot-docs/tutorials/3d/procedural_geometry/arraymesh.rst at master · godotengine/godot-docs · GitHub
ArrayMesh surface_remove() missing in 4.0 · Issue #67181 · godotengine/godot · GitHub
Grid map changing mesh library .tres sub resource ids when saving scene · Issue #55190 · godotengine/godot · GitHub
Godot 3.4.4 MeshLibrary conversion process ignores MeshInstance children of a MeshIstance · Issue #60270 · godotengine/godot · GitHub
Expose functions to create mesh array from any `Mesh` primitive · Issue #3918 · godotengine/godot-proposals · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Add new Mesh resource subtype to enable creating surfaces using RenderingDevice buffers · Issue #7209 · godotengine/godot-proposals · GitHub
Vulkan: Adding a material to a mesh renders it black (clustered) or invisible (mobile) · Issue #57161 · godotengine/godot · GitHub
MeshInstance2D not showing SphereMesh shader material : r/godot
Vulkan Clustered: Mesh wireframes are showing on material surfaces on AMD GPUs, especially on darker surfaces · Issue #62073 · godotengine/godot · GitHub